Interface CCSPlayer

Hierarchy

  • CCSPlayer

Properties

DT_Animationlayer: DT_Animationlayer
DT_BCCLocalPlayerExclusive: DT_BCCLocalPlayerExclusive
DT_BaseAnimating: DT_BaseAnimating
DT_BaseCombatCharacter: DT_BaseCombatCharacter
DT_BaseEntity: DT_BaseEntity
DT_BaseFlex: DT_BaseFlex
DT_BasePlayer: DT_BasePlayer
DT_CSLocalPlayerExclusive: DT_CSLocalPlayerExclusive
DT_CSNonLocalPlayerExclusive: DT_CSNonLocalPlayerExclusive
DT_CSPlayer: DT_CSPlayer
DT_CollisionProperty: DT_CollisionProperty
DT_Local: DT_Local
DT_LocalPlayerExclusive: DT_LocalPlayerExclusive
DT_PlayerState: DT_PlayerState
_LPT_m_AnimOverlay_15: _LPT_m_AnimOverlay_15
m_EquippedLoadoutItemDefIndices: m_EquippedLoadoutItemDefIndices
m_bPlayerDominated: m_bPlayerDominated
m_bPlayerDominatingMe: m_bPlayerDominatingMe
m_bSpottedByMask: m_bSpottedByMask
m_chAreaBits: m_chAreaBits
m_chAreaPortalBits: m_chAreaPortalBits
m_flEncodedController: m_flEncodedController
m_flexWeight: m_flexWeight
m_hMyWeapons: m_hMyWeapons
m_hMyWearables: m_hMyWearables
m_iAmmo: m_iAmmo
m_iMatchStats_Assists: m_iMatchStats_Assists
m_iMatchStats_CashEarned: m_iMatchStats_CashEarned
m_iMatchStats_Damage: m_iMatchStats_Damage
m_iMatchStats_Deaths: m_iMatchStats_Deaths
m_iMatchStats_EnemiesFlashed: m_iMatchStats_EnemiesFlashed
m_iMatchStats_EquipmentValue: m_iMatchStats_EquipmentValue
m_iMatchStats_HeadShotKills: m_iMatchStats_HeadShotKills
m_iMatchStats_KillReward: m_iMatchStats_KillReward
m_iMatchStats_Kills: m_iMatchStats_Kills
m_iMatchStats_LiveTime: m_iMatchStats_LiveTime
m_iMatchStats_MoneySaved: m_iMatchStats_MoneySaved
m_iMatchStats_Objective: m_iMatchStats_Objective
m_iMatchStats_UtilityDamage: m_iMatchStats_UtilityDamage
m_iWeaponPurchasesThisMatch: m_iWeaponPurchasesThisMatch
m_iWeaponPurchasesThisRound: m_iWeaponPurchasesThisRound
m_passiveItems: m_passiveItems
m_rank: m_rank
m_vecPlayerPatchEconIndices: m_vecPlayerPatchEconIndices

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