Interface DT_BasePlayer

Hierarchy

  • DT_BasePlayer

Properties

m_PlayerFog.m_hCtrl: EntityHandle
m_afPhysicsFlags: number
m_bActiveCameraMan: boolean
m_bCameraManOverview: boolean
m_bCameraManScoreBoard: boolean
m_bCameraManXRay: boolean
m_bShouldDrawPlayerWhileUsingViewEntity: boolean
m_fFlags: number
m_flDuckAmount: number
m_flDuckSpeed: number
m_flFOVTime: number
m_flMaxspeed: number
m_hColorCorrectionCtrl: EntityHandle
m_hGroundEntity: EntityHandle
m_hObserverTarget: EntityHandle
m_hPostProcessCtrl: EntityHandle
m_hUseEntity: EntityHandle
m_hVehicle: EntityHandle
m_hViewEntity: EntityHandle
m_hViewModel: readonly EntityHandle[]
m_hZoomOwner: EntityHandle
m_iBonusChallenge: number
m_iBonusProgress: number
m_iCoachingTeam: number
m_iDeathPostEffect: number
m_iDefaultFOV: number
m_iFOV: number
m_iFOVStart: number
m_iHealth: number
m_iObserverMode: number
m_ladderSurfaceProps: number
m_lifeState: number
m_nWaterLevel: number
m_szLastPlaceName: string
m_uCameraManGraphs: number
m_ubEFNoInterpParity: number
m_vecLadderNormal: Vector
m_vphysicsCollisionState: number

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