Interface DT_BaseEntity

Hierarchy

  • DT_BaseEntity

Properties

m_CollisionGroup: number
m_angRotation: Vector
m_bAlternateSorting: boolean
m_bAnimatedEveryTick: boolean
m_bEligibleForScreenHighlight: boolean
m_bIsAutoaimTarget: boolean
m_bSimulatedEveryTick: boolean
m_bSpotted: boolean
m_cellX: number
m_cellY: number
m_cellZ: number
m_cellbits: number
m_clrRender: number
m_fEffects: number
m_fadeMaxDist: number
m_fadeMinDist: number
m_flElasticity: number
m_flFadeScale: number
m_flLastMadeNoiseTime: number
m_flMaxFallVelocity: number
m_flShadowCastDistance: number
m_flSimulationTime: number
m_flUseLookAtAngle: number
m_hEffectEntity: EntityHandle
m_hOwnerEntity: EntityHandle
m_iName: string
m_iParentAttachment: number
m_iPendingTeamNum: number
m_iTeamNum: number
m_iTextureFrameIndex: number
m_nMaxCPULevel: number
m_nMaxGPULevel: number
m_nMinCPULevel: number
m_nMinGPULevel: number
m_nModelIndex: number
m_nRenderFX: number
m_nRenderMode: number
m_vecOrigin: Vector
movecollide: number
moveparent: EntityHandle
movetype: number

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