Interface DT_CSPlayer

Hierarchy

  • DT_CSPlayer

Properties

m_ArmorValue m_angEyeAngles[0] m_angEyeAngles[1] m_bCanControlObservedBot m_bCanMoveDuringFreezePeriod m_bGunGameImmunity m_bHasControlledBotThisRound m_bHasDefuser m_bHasHeavyArmor m_bHasHelmet m_bHasMovedSinceSpawn m_bHasNightVision m_bHideTargetID m_bHud_MiniScoreHidden m_bHud_RadarHidden m_bInBombZone m_bInBuyZone m_bInHostageRescueZone m_bInNoDefuseArea m_bIsControllingBot m_bIsDefusing m_bIsGrabbingHostage m_bIsHoldingLookAtWeapon m_bIsLookingAtWeapon m_bIsPlayerGhost m_bIsRescuing m_bIsRespawningForDMBonus m_bIsScoped m_bIsSpawnRappelling m_bIsWalking m_bKilledByTaser m_bMadeFinalGunGameProgressiveKill m_bNightVisionOn m_bResumeZoom m_bStrafing m_bWaitForNoAttack m_cycleLatch m_fImmuneToGunGameDamageTime m_fMolotovDamageTime m_fMolotovUseTime m_flAutoMoveStartTime m_flAutoMoveTargetTime m_flDetectedByEnemySensorTime m_flFlashDuration m_flFlashMaxAlpha m_flGroundAccelLinearFracLastTime m_flGuardianTooFarDistFrac m_flHealthShotBoostExpirationTime m_flLastExoJumpTime m_flLowerBodyYawTarget m_flProgressBarStartTime m_flThirdpersonRecoil m_hCarriedHostage m_hCarriedHostageProp m_hPlayerPing m_hRagdoll m_hSurvivalAssassinationTarget m_iAccount m_iAddonBits m_iBlockingUseActionInProgress m_iClass m_iControlledBotEntIndex m_iGunGameProgressiveWeaponIndex m_iMoveState m_iNumGunGameKillsWithCurrentWeapon m_iNumGunGameTRKillPoints m_iNumRoundKills m_iNumRoundKillsHeadshots m_iPlayerState m_iPrimaryAddon m_iProgressBarDuration m_iSecondaryAddon m_iStartAccount m_iThrowGrenadeCounter m_isCurrentGunGameLeader m_isCurrentGunGameTeamLeader m_nDeathCamMusic m_nHeavyAssaultSuitCooldownRemaining m_nIsAutoMounting m_nLastConcurrentKilled m_nLastKillerIndex m_nSurvivalTeam m_szArmsModel m_totalHitsOnServer m_unCurrentEquipmentValue m_unFreezetimeEndEquipmentValue m_unMusicID m_unRoundStartEquipmentValue m_unTotalRoundDamageDealt m_vecAutomoveTargetEnd m_vecSpawnRappellingRopeOrigin

Properties

m_ArmorValue: number
m_angEyeAngles[0]: number
m_angEyeAngles[1]: number
m_bCanControlObservedBot: boolean
m_bCanMoveDuringFreezePeriod: boolean
m_bGunGameImmunity: boolean
m_bHasControlledBotThisRound: boolean
m_bHasDefuser: boolean
m_bHasHeavyArmor: boolean
m_bHasHelmet: boolean
m_bHasMovedSinceSpawn: boolean
m_bHasNightVision: boolean
m_bHideTargetID: boolean
m_bHud_MiniScoreHidden: boolean
m_bHud_RadarHidden: boolean
m_bInBombZone: boolean
m_bInBuyZone: boolean
m_bInHostageRescueZone: boolean
m_bInNoDefuseArea: boolean
m_bIsControllingBot: boolean
m_bIsDefusing: boolean
m_bIsGrabbingHostage: boolean
m_bIsHoldingLookAtWeapon: boolean
m_bIsLookingAtWeapon: boolean
m_bIsPlayerGhost: boolean
m_bIsRescuing: boolean
m_bIsRespawningForDMBonus: boolean
m_bIsScoped: boolean
m_bIsSpawnRappelling: boolean
m_bIsWalking: boolean
m_bKilledByTaser: boolean
m_bMadeFinalGunGameProgressiveKill: boolean
m_bNightVisionOn: boolean
m_bResumeZoom: boolean
m_bStrafing: boolean
m_bWaitForNoAttack: boolean
m_cycleLatch: number
m_fImmuneToGunGameDamageTime: number
m_fMolotovDamageTime: number
m_fMolotovUseTime: number
m_flAutoMoveStartTime: number
m_flAutoMoveTargetTime: number
m_flDetectedByEnemySensorTime: number
m_flFlashDuration: number
m_flFlashMaxAlpha: number
m_flGroundAccelLinearFracLastTime: number
m_flGuardianTooFarDistFrac: number
m_flHealthShotBoostExpirationTime: number
m_flLastExoJumpTime: number
m_flLowerBodyYawTarget: number
m_flProgressBarStartTime: number
m_flThirdpersonRecoil: number
m_hCarriedHostage: EntityHandle
m_hCarriedHostageProp: EntityHandle
m_hPlayerPing: EntityHandle
m_hRagdoll: EntityHandle
m_hSurvivalAssassinationTarget: EntityHandle
m_iAccount: number
m_iAddonBits: number
m_iBlockingUseActionInProgress: number
m_iClass: number
m_iControlledBotEntIndex: number
m_iGunGameProgressiveWeaponIndex: number
m_iMoveState: number
m_iNumGunGameKillsWithCurrentWeapon: number
m_iNumGunGameTRKillPoints: number
m_iNumRoundKills: number
m_iNumRoundKillsHeadshots: number
m_iPlayerState: number
m_iPrimaryAddon: number
m_iProgressBarDuration: number
m_iSecondaryAddon: number
m_iStartAccount: number
m_iThrowGrenadeCounter: number
m_isCurrentGunGameLeader: boolean
m_isCurrentGunGameTeamLeader: boolean
m_nDeathCamMusic: number
m_nHeavyAssaultSuitCooldownRemaining: number
m_nIsAutoMounting: number
m_nLastConcurrentKilled: number
m_nLastKillerIndex: number
m_nSurvivalTeam: number
m_szArmsModel: string
m_totalHitsOnServer: number
m_unCurrentEquipmentValue: number
m_unFreezetimeEndEquipmentValue: number
m_unMusicID: number
m_unRoundStartEquipmentValue: number
m_unTotalRoundDamageDealt: number
m_vecAutomoveTargetEnd: Vector
m_vecSpawnRappellingRopeOrigin: Vector

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