Protected
_demoPrivate
_steam64Server class ID.
Entity is scheduled for removal this tick.
Entity index.
Serial number.
Current cash
Player armor (0-100)
How many assists the player has made
Cash that this player has spent this round
Cash that the player has spent all game
Clantag of the player
Object representing user-customisable crosshair settings.
Current equipment value
How many times the player has died
Duration of a flash that hit the player
Freeze time end equipment value
Number uniquely identifying this entity. Should be unique throughout the entire demo.
Whether the player holds the C4
Does the player have a defuser?
Does the player have a helmet?
Current health
lifeState == 0
Does the player is controlling a BOT?
Is the player defusing?
True if this entity is out of the PVS. Always false on GOTV demos as all entities are always in the PVS.
Is ducked
Player is transitioning from ducked -> standing or standing -> ducked
Is this player fake (i.e. a bot)
Is this player a HLTV relay
Is the player is the bomb zone?
Is the player in the buy zone?
true if this player is recording the demo from their POV.
Is scoped
Has this player been spotted by any others?
Is walking
How many kills the player has made
Object representing the player's performance per round
Name of the model that should be rendered for this entity. (e.g. 'models/Weapons/w_eq_smokegrenade_thrown.mdl')
Entity which this entity is moving with, if any
MVPs of the player
Player name
Owning entity, if any
Current navmesh place name
Round start equipment value
Score of the player
Get the serverclass associated with this entity.
Object representing the entity's class
Speed of the entity.
Speed in game units.
Steam 64 ID
Steam ID
Team number (0: Unassigned, 1: Spectator, 2: Terrorist, 3: Counter-Terrorist)
User ID
User info associated with this player
Retrieves the value of a networked property
Property value, undefined
if non-existent
Table name (e.g., DT_BaseEntity)
Network variable name (e.g., m_vecOrigin)
Retrieves the value of an array property on the singleton entity DT_CSPlayerResource.
Property value
Update the value of a prop
Name of the data table
Name of the prop to update
New prop value
Generated using TypeDoc
Represents an in-game player.