Damage dealt
Number of times the player died this round
Total value of equipment (snapshot at the end of buy time)
Kills that were headshots
Money earnt by killing other players
Kills dealt
Number of seconds this player stayed alive (zero if survived the whole round)
Money remaining (snapshot at the end of buy time)
Number of times the player achieved the objective (e.g defused the bomb or planted the exploding bomb)
Generated using TypeDoc
Kills assisted by this player