Interface DT_CSGameRules

Hierarchy

  • DT_CSGameRules

Properties

m_MatchDevice m_bAnyHostageReached m_bBombDropped m_bBombPlanted m_bCTCantBuy m_bCTTimeOutActive m_bDMBonusActive m_bFreezePeriod m_bGameRestart m_bHasMatchStarted m_bIsDroppingItems m_bIsQuestEligible m_bIsQueuedMatchmaking m_bIsValveDS m_bLogoMap m_bMapHasBombTarget m_bMapHasBuyZone m_bMapHasRescueZone m_bMatchWaitingForResume m_bPlayAllStepSoundsOnServer m_bTCantBuy m_bTechnicalTimeOut m_bTerroristTimeOutActive m_bWarmupPeriod m_eRoundWinReason m_fMatchStartTime m_fRoundStartTime m_fWarmupPeriodEnd m_fWarmupPeriodStart m_flCMMItemDropRevealEndTime m_flCMMItemDropRevealStartTime m_flCTTimeOutRemaining m_flDMBonusStartTime m_flDMBonusTimeLength m_flGameStartTime m_flGuardianBuyUntilTime m_flRestartRoundTime m_flTerroristTimeOutRemaining m_gamePhase m_iActiveAssassinationTargetMissionID m_iHostagesRemaining m_iNumConsecutiveCTLoses m_iNumConsecutiveTerroristLoses m_iNumGunGameProgressiveWeaponsCT m_iNumGunGameProgressiveWeaponsT m_iRoundTime m_iRoundWinStatus m_iSpectatorSlotCount m_nCTTimeOuts m_nEndMatchMapVoteWinner m_nGuardianModeSpecialKillsRemaining m_nGuardianModeSpecialWeaponNeeded m_nGuardianModeWaveNumber m_nHalloweenMaskListSeed m_nNextMapInMapgroup m_nOvertimePlaying m_nQueuedMatchmakingMode m_nTerroristTimeOuts m_nTournamentPredictionsPct m_numBestOfMaps m_numGlobalGifters m_numGlobalGiftsGiven m_numGlobalGiftsPeriodSeconds m_szMatchStatTxt m_szTournamentEventName m_szTournamentEventStage m_szTournamentPredictionsTxt m_timeUntilNextPhaseStarts m_totalRoundsPlayed m_unDMBonusWeaponLoadoutSlot

Properties

m_MatchDevice: number
m_bAnyHostageReached: boolean
m_bBombDropped: boolean
m_bBombPlanted: boolean
m_bCTCantBuy: boolean
m_bCTTimeOutActive: boolean
m_bDMBonusActive: boolean
m_bFreezePeriod: boolean
m_bGameRestart: boolean
m_bHasMatchStarted: boolean
m_bIsDroppingItems: boolean
m_bIsQuestEligible: boolean
m_bIsQueuedMatchmaking: boolean
m_bIsValveDS: boolean
m_bLogoMap: boolean
m_bMapHasBombTarget: boolean
m_bMapHasBuyZone: boolean
m_bMapHasRescueZone: boolean
m_bMatchWaitingForResume: boolean
m_bPlayAllStepSoundsOnServer: boolean
m_bTCantBuy: boolean
m_bTechnicalTimeOut: boolean
m_bTerroristTimeOutActive: boolean
m_bWarmupPeriod: boolean
m_eRoundWinReason: number
m_fMatchStartTime: number
m_fRoundStartTime: number
m_fWarmupPeriodEnd: number
m_fWarmupPeriodStart: number
m_flCMMItemDropRevealEndTime: number
m_flCMMItemDropRevealStartTime: number
m_flCTTimeOutRemaining: number
m_flDMBonusStartTime: number
m_flDMBonusTimeLength: number
m_flGameStartTime: number
m_flGuardianBuyUntilTime: number
m_flRestartRoundTime: number
m_flTerroristTimeOutRemaining: number
m_gamePhase: number
m_iActiveAssassinationTargetMissionID: number
m_iHostagesRemaining: number
m_iNumConsecutiveCTLoses: number
m_iNumConsecutiveTerroristLoses: number
m_iNumGunGameProgressiveWeaponsCT: number
m_iNumGunGameProgressiveWeaponsT: number
m_iRoundTime: number
m_iRoundWinStatus: number
m_iSpectatorSlotCount: number
m_nCTTimeOuts: number
m_nEndMatchMapVoteWinner: number
m_nGuardianModeSpecialKillsRemaining: number
m_nGuardianModeSpecialWeaponNeeded: number
m_nGuardianModeWaveNumber: number
m_nHalloweenMaskListSeed: number
m_nNextMapInMapgroup: number
m_nOvertimePlaying: number
m_nQueuedMatchmakingMode: number
m_nTerroristTimeOuts: number
m_nTournamentPredictionsPct: number
m_numBestOfMaps: number
m_numGlobalGifters: number
m_numGlobalGiftsGiven: number
m_numGlobalGiftsPeriodSeconds: number
m_szMatchStatTxt: string
m_szTournamentEventName: string
m_szTournamentEventStage: string
m_szTournamentPredictionsTxt: string
m_timeUntilNextPhaseStarts: number
m_totalRoundsPlayed: number
m_unDMBonusWeaponLoadoutSlot: number

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